Thursday, July 30, 2009

An Overview

While this blog may very well be used mostly for other topics, the primary reason for me coming back to Eye of the Beholder is to discuss/provide updates for my little project, a browser-based MMO nation-simulator game. Given that purpose, it only feels right to give an overview of what that game is supposed to be.

Currently, it's going under the working title of Global Union of Nations (GUN), but it's likely that I'll change it before things are all said and done. The game would be akin to NationStates and CyberNations in a few ways. GUN is intended to focus more on land/resource management and nation building than those two. Your nation collects resources daily from your structures, then use those resources to build additional structures, build military units, and research technologies. In addition, there is a citizen demand for a certain amount of resources. Surpassing this demand will result in a happiness boost, and a happier population means more tax revenues.

There are various structures that fall under two general categories: resource-producing structures and military structures. The first is self-explanatory. The second generally allows you to build more of a certain kind of unit. For example, each barracks you have built will allow you to recruit 100 soldiers. You earn land each day, and it's on that land that you build your structures. In addition to regular land, there's also second type called, coastline, on which only certain structures can be built, such as ports, dry docks, and harbors.

On the diplomatic side, there will of course be war, and I intend to implement some sort of United Nations (this is where the name GUN comes from). I don't believe I need to explain war, but the GUN's UN will let nations/alliance put embargoes on others and take other forms of action.


Now, I have yet to really get to programming the damn thing. I've tried creating a sort of registration page, which I believe would get me accustomed to most of the basic things I would need to do in making the game, but I may very well be proved wrong. Right now I'm in the planning stage, and basically figuring out how the technology tree will look, what kinds of structures there will be, etc. So since I have yet to actually program any significant portion of it, some of the things I've posted may change... I'll keep you informed of any changes I make.

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