Saturday, August 15, 2009

GUN Update #1

So here's where things are at now: The registration page is function. It's not very pretty, but it's functional and that's all I care about right now. I've created a shell of an overview page, which will display certain information such as your nation's stockpiles of resources, rankings, etc. Of course it doesn't display any of that yet, I have to finish working on the login portion of the homepage.

I've already coded the portion that actually compares the password you've entered with what's in the database. So that part shouldn't be too hard. Sessions aren't something I've worked with so far, so that's what concerns me most. The session is also why I'm working on the login page now, because I need the session variable in order to know who's information to pick out of the database for the overview page.

So... Time to get busy. B)

Tuesday, August 4, 2009

A Couple of LBP Level Concepts

I have yet to actually put a level out there for people to play. Actually, I haven't even finished one for me to play! I get some ideas in my head for levels that I don't really think LittleBigPlanet was made for and I try to make them, but then they tend to fail miserably and I stop playing for a while. The most notable concept would have been my artillery duel level, I suppose.

I right now, I'm tinkering with two more concepts, the first being StratusFear. There is a "genre" of flash games out there that has you controlling some sort of craft and dodging obstacles. I can't remember the name of it, but there's one where you control a jet and you hold down the mouse button to make the jet go up and release it to let it go down, with the goal of avoiding the clouds and dirt to make it as far as possible to score as many points as possible. Another has you flying a missile through the caves of Tora Bora to kill Bin Laden. They all are have the same controls: press to go up, release to go down.

StratusFear was basically one of those types of games ported over to LittleBigPlanet. A craft of sorts had thrusters on it pusing it forwards, and grabbing a grab switch would turn on the thrusters underneath pushing you up. I've pretty much given up on StratusFear because it seems next to impossible to keep the "plane" stable. It would always want to spin around.

The other concept I'm working on is pinball. The idea is for your sack boy to be placed inside a metal ring, and then jettison that ring into the pinball machine. The ring is in fact the pinball. I'm still working on how I want the actually hitting of the ball back up will go (will I use a switch to make the putter things automatically hit the ball when it comes close, or will I have a second sack boy on the outside flip a switch?). I haven't really worked on this one enough to see how it'll go, so I'll get back to you on its feasibility.